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Trends with Benefits is a podcast by VanEck with a forward-looking perspective. Host Ed Lopez interviews a guest each week to discover new ways of thinking about the markets, investing, work and life.
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What's in store for investors in the video gaming industry in 2022? We discuss potential breakout areas including mobile gaming and metaverse platforms.
M&A activity in the video game industry is, we believe, helping to drive growth both for the acquiring companies and broader industry.
We identify our top resources to help investors get a sense of what's happening in the video gaming and esports ecosystem and how to stay informed.
Publishers are embracing the “game as a service” business model as a way to drive revenue growth, but there are different approaches to implementing this business model.
Esports has taken hold around the world as more people are turning to interactive gaming as a form of entertainment, resulting in ballooning cash prizes and front-page news coverage.
Video game publishers have excelled at identifying and using emerging technologies to distribute their games. Mobile gaming encapsulates this phenomenon.
With the world in lockdown, there’s a void to fill. It could be that the crisis proves the catalyst for digital sport – backed by TV and celebrity endorsement – taking esports as a whole to the next level.
In this Q&A, we explore the growth trends in the video gaming and esports industry, the beneficiaries of these trends and how investors may gain exposure to this opportunity.
Many people say that the world will not be the same after the coronavirus crisis. For sure, there will be a renewed focus on healthcare systems, companies’ supply chains and maybe even taxes. But it’s also likely that the virtual world will gain ground on the physical.
The viral pandemic that is COVID-19 is causing people around the world to be spending the vast majority of their days at home, naturally creating the perfect environment for gamers to increase their screen time, playing video games and still remaining social with friends — virtually.